How to be a coder /

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by Prottsman, Kiki,
[ 01. English Non Fiction ] Physical details: 144 pages : color illustrations ; 29 cm Subject(s): Computer programming | Coding theory | Scratch (Computer program language) | Handicraft 01. English Non Fiction Item type : 01. English Non Fiction
Location Call Number Status Date Due
LM Montgomery Elementary School 005.1 PRO Available

Includes index.

How the book works -- Gettin ready -- Origami algorithm -- Ada Lovelace -- Paper pixels -- Scavenger hunt program -- Debugging drawings -- Loopy orchestra -- Creative outlines -- Games -- Illustrated collaboration -- Persistence pointing -- Conditional questions -- The if/else dance -- Alan Turing -- Balloon events -- Input/output recipe -- Hardware -- Catch me collisions -- Variable paper chain -- Fortun-teller function -- Katherine Johnson -- Parameter path -- Decompose a castle -- Pattern matching creepy-crawlies -- Abstraction story -- Remixing rhymes -- The internet -- Getting Scratch -- Using Scratch -- Coding in Scratch -- Sprites -- Algorithms -- Programming languages -- Coding programs -- Debugging -- Loops -- Creativity -- Collaboration -- Persistence -- Conditionals -- If/else -- Events -- Input/output -- Collisions -- Variables -- Satoru Iwata -- Functions -- Functions with parameters -- Decomposition -- Pattern matching -- Abstraction -- Bill Gates -- Remixing -- Minicomputers -- Micro:bit -- Answers -- Did you know?

"Discover the skills it takes to become a coder! You don't just need computer skills to be a coder. You need logic, creativity, and a lot of persistence. It's all about looking at problems and figuring out how to solve them. How to be a Coder is packed with activities and coding projects for Scratch 3.0 that will get you thinking like a coder and writing your own programs in now time."--Back cover.