How to be a coder /
How to be a coder : learn to think like a coder with fun activities, then code in Scratch 3.0 online!
written by Kiki Prottsman.
- First American edition.
- 144 pages : color illustrations ; 29 cm
Includes index.
How the book works -- Gettin ready -- Origami algorithm -- Ada Lovelace -- Paper pixels -- Scavenger hunt program -- Debugging drawings -- Loopy orchestra -- Creative outlines -- Games -- Illustrated collaboration -- Persistence pointing -- Conditional questions -- The if/else dance -- Alan Turing -- Balloon events -- Input/output recipe -- Hardware -- Catch me collisions -- Variable paper chain -- Fortun-teller function -- Katherine Johnson -- Parameter path -- Decompose a castle -- Pattern matching creepy-crawlies -- Abstraction story -- Remixing rhymes -- The internet -- Getting Scratch -- Using Scratch -- Coding in Scratch -- Sprites -- Algorithms -- Programming languages -- Coding programs -- Debugging -- Loops -- Creativity -- Collaboration -- Persistence -- Conditionals -- If/else -- Events -- Input/output -- Collisions -- Variables -- Satoru Iwata -- Functions -- Functions with parameters -- Decomposition -- Pattern matching -- Abstraction -- Bill Gates -- Remixing -- Minicomputers -- Micro:bit -- Answers -- Did you know?
"Discover the skills it takes to become a coder! You don't just need computer skills to be a coder. You need logic, creativity, and a lot of persistence. It's all about looking at problems and figuring out how to solve them. How to be a Coder is packed with activities and coding projects for Scratch 3.0 that will get you thinking like a coder and writing your own programs in now time."--Back cover.
9781465478818 1465478817
Computer programming Coding theory Scratch (Computer program language) Handicraft