000 -LEADER |
fixed length control field |
02473cam a2200337Ki 4500 |
CONTROL NUMBER |
control field |
1057858251 |
CONTROL NUMBER IDENTIFIER |
control field |
OCoLC |
DATE AND TIME OF LATEST TRANSACTION |
control field |
20230915161911.0 |
FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
181026t20192019nyua j 001 0 eng d |
SYSTEM CONTROL NUMBER |
System control number |
(Sirsi) i9781465478818 |
CATALOGING SOURCE |
Original cataloging agency |
YDX |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
YDX |
Modifying agency |
BDX |
-- |
OCLCQ |
-- |
CPL |
-- |
TCH |
-- |
GZD |
-- |
UtOrBLW |
LOCAL HOLDINGS (OCLC) |
Holding library |
GZDA |
Local processing data |
kd* |
DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
005.1 |
Edition number |
23 |
INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781465478818 |
INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1465478817 |
AUTHOR NAME |
AUTHOR NAME |
Prottsman, Kiki, |
TITLE STATEMENT |
Title |
How to be a coder / |
Statement of responsibility, etc |
written by Kiki Prottsman. |
VARYING FORM OF TITLE |
Title proper/short title |
How to be a coder : |
Remainder of title |
learn to think like a coder with fun activities, then code in Scratch 3.0 online! |
EDITION STATEMENT |
Edition statement |
First American edition. |
PHYSICAL DESCRIPTION |
Extent |
144 pages : |
Other physical details |
color illustrations ; |
Dimensions |
29 cm |
GENERAL NOTE |
General note |
Includes index. |
FORMATTED CONTENTS NOTE |
Formatted contents note |
How the book works -- Gettin ready -- Origami algorithm -- Ada Lovelace -- Paper pixels -- Scavenger hunt program -- Debugging drawings -- Loopy orchestra -- Creative outlines -- Games -- Illustrated collaboration -- Persistence pointing -- Conditional questions -- The if/else dance -- Alan Turing -- Balloon events -- Input/output recipe -- Hardware -- Catch me collisions -- Variable paper chain -- Fortun-teller function -- Katherine Johnson -- Parameter path -- Decompose a castle -- Pattern matching creepy-crawlies -- Abstraction story -- Remixing rhymes -- The internet -- Getting Scratch -- Using Scratch -- Coding in Scratch -- Sprites -- Algorithms -- Programming languages -- Coding programs -- Debugging -- Loops -- Creativity -- Collaboration -- Persistence -- Conditionals -- If/else -- Events -- Input/output -- Collisions -- Variables -- Satoru Iwata -- Functions -- Functions with parameters -- Decomposition -- Pattern matching -- Abstraction -- Bill Gates -- Remixing -- Minicomputers -- Micro:bit -- Answers -- Did you know? |
SUMMARY, ETC. |
Summary, etc |
"Discover the skills it takes to become a coder! You don't just need computer skills to be a coder. You need logic, creativity, and a lot of persistence. It's all about looking at problems and figuring out how to solve them. How to be a Coder is packed with activities and coding projects for Scratch 3.0 that will get you thinking like a coder and writing your own programs in now time."--Back cover. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer programming |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Coding theory |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Scratch (Computer program language) |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Handicraft |
ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
01. English Non Fiction |
LOCAL PROCESSING INFORMATION (OCLC) |
a |
005.1 PRO 343 |