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How to be a coder / (Record no. 430456)

000 -LEADER
fixed length control field 02473cam a2200337Ki 4500
CONTROL NUMBER
control field 1057858251
CONTROL NUMBER IDENTIFIER
control field OCoLC
DATE AND TIME OF LATEST TRANSACTION
control field 20230915161911.0
FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 181026t20192019nyua j 001 0 eng d
SYSTEM CONTROL NUMBER
System control number (Sirsi) i9781465478818
CATALOGING SOURCE
Original cataloging agency YDX
Language of cataloging eng
Description conventions rda
Transcribing agency YDX
Modifying agency BDX
-- OCLCQ
-- CPL
-- TCH
-- GZD
-- UtOrBLW
LOCAL HOLDINGS (OCLC)
Holding library GZDA
Local processing data kd*
DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.1
Edition number 23
INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781465478818
INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1465478817
AUTHOR NAME
AUTHOR NAME Prottsman, Kiki,
TITLE STATEMENT
Title How to be a coder /
Statement of responsibility, etc written by Kiki Prottsman.
VARYING FORM OF TITLE
Title proper/short title How to be a coder :
Remainder of title learn to think like a coder with fun activities, then code in Scratch 3.0 online!
EDITION STATEMENT
Edition statement First American edition.
PHYSICAL DESCRIPTION
Extent 144 pages :
Other physical details color illustrations ;
Dimensions 29 cm
GENERAL NOTE
General note Includes index.
FORMATTED CONTENTS NOTE
Formatted contents note How the book works -- Gettin ready -- Origami algorithm -- Ada Lovelace -- Paper pixels -- Scavenger hunt program -- Debugging drawings -- Loopy orchestra -- Creative outlines -- Games -- Illustrated collaboration -- Persistence pointing -- Conditional questions -- The if/else dance -- Alan Turing -- Balloon events -- Input/output recipe -- Hardware -- Catch me collisions -- Variable paper chain -- Fortun-teller function -- Katherine Johnson -- Parameter path -- Decompose a castle -- Pattern matching creepy-crawlies -- Abstraction story -- Remixing rhymes -- The internet -- Getting Scratch -- Using Scratch -- Coding in Scratch -- Sprites -- Algorithms -- Programming languages -- Coding programs -- Debugging -- Loops -- Creativity -- Collaboration -- Persistence -- Conditionals -- If/else -- Events -- Input/output -- Collisions -- Variables -- Satoru Iwata -- Functions -- Functions with parameters -- Decomposition -- Pattern matching -- Abstraction -- Bill Gates -- Remixing -- Minicomputers -- Micro:bit -- Answers -- Did you know?
SUMMARY, ETC.
Summary, etc "Discover the skills it takes to become a coder! You don't just need computer skills to be a coder. You need logic, creativity, and a lot of persistence. It's all about looking at problems and figuring out how to solve them. How to be a Coder is packed with activities and coding projects for Scratch 3.0 that will get you thinking like a coder and writing your own programs in now time."--Back cover.
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer programming
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Coding theory
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Scratch (Computer program language)
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Handicraft
ADDED ENTRY ELEMENTS (KOHA)
Koha item type 01. English Non Fiction
LOCAL PROCESSING INFORMATION (OCLC)
a 005.1 PRO 343
Copies
Piece designation (barcode) Koha full call number School Code
LMMS38778005.1 PROLM Montgomery Elementary School